Hey everyone!
My name is Szymon and I’m a 3D Vehicle Artist from Poland.
I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master.
This is my first post on Polycount, so I wanted to share my current personal project - Audi A5 Sportback.
The project is still heavily WIP.
There’s still a lot to improve and finish:
For this project I wanted to focus mainly on:
I’m also experimenting a lot with studio lighting and atmospheric renders lately.
Would love to hear your feedback, especially regarding:
Thanks for watching!









Replies
One thing I noticed is your tires don't seem to bulge at the bottom where they press against the road or floor. Kind of makes the car look like it's floating.
Also, the rims seem to be all perfectly aligned, but some could be rotated a bit for realism?