Hi guys :) Is there a way to make vertex color linear gradient on splines (renderable) fast and easy? I need exactly 0 on spline start, and 255 on spline end. Maybe there's some techniques or script for that?
I'm working on a shader that would use the Alpha to distinguish which RGB channel of a texture to display. My thoughts on how this would work are; A:1.0 = R, A:0.5 = G, A:0.0 = B, Is it possible to build this using Linear Interpolation nodes? If not what would be the correct approach? I'm working with the Strumpy Shader…
Recently I've been reading about linear workflow and I'm trying to adopt it. It seems that Blender automatically corrects any sRGB gamma 2.2 images to gamma 1.0 before rendering so I don't need to do anything there, but I do wonder about Photoshop. (Although Blender appears to export renders and bakes with gamma 2.2.)…
Hi! I'm relatively new to Reshift, and I've been searching high and low for an answer to how to make a specific kind of material that literally takes less than 2 minutes to set up in Cinema 4D's material editor: A linear 3D gradient ramp set in world space. Here's an example: That's all there is to it, along with some…
I'm just stuck with the PS DDS exporter and alpha maps from 3DS Max. The way PS generates mips uses a kaiser filter and the gamma encoding value. If your diffuse map is corrected at 2.2, are the alpha maps also ok to be mipped at 2.2? Is this data type appropriate for that use? Max has gamma/LUT stuff enabled so I'm…
I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…
Hello, i have been in an art block for about 2 years now, trying to get myself to draw daily to improve. but i cant hold that for more then a week... my problem lies mostly in that i lack the basics in lineart. i have copied drawings for years now and i feel as if i should be able to do my own things by now. i am quite…
Is it possible to create an output that does not have gamma correction? I'm trying to use the texture as a data file and any kind of compression or distortion is undesirable.
Hey guys, So, while using the bend tool in Maya I realized something entirely stupid. You can't set the start angle and end angle. So if I want the model to bend 90 degrees, do I just have to eyeball it? Or is there any more accurate way to use the bend modifier? For Modular pieces it seems reckless to not be able to make…