Is there a way to make vertex color linear gradient on splines (renderable) fast and easy? I need exactly 0 on spline start, and 255 on spline end. Maybe there's some techniques or script for that?
Depending on the Max version, there should be a MCG operator available
as simple modifier ( UV as HSL gradient ). This is from Max 2017 and up i
think. Be sure to enable "generate mapping coordinates" in the spline
primitive and enable VTX color display in the viewport. If you want to
render the spline, simply apply a material using "Vertex Color" map in
the diffuse slot
PS: not sure ... maybe you should apply a UV xform modifier below the MCG and rotate the UVs about 90°, as i can't get the MCG modifier alone to use the V coordinate for the gradient, despite it'S UI saying that it uses the V coordinate ( seems to use U though )
Splines generate UV coordinates. If you want to have a gradient go along the length, apply a gradient ramp and set the W coordinate to 90. Also if you have 2018+ I believe, the new path deform can place UV's on the deformed geometry.
You can copy uvs into a vertex colour channel using the channel info tool. This will give you gradients in both u and v directions with a couple of clicks
Splines generate UV coordinates. If you want to have a gradient go along the length, apply a gradient ramp and set the W coordinate to 90. Also if you have 2018+ I believe, the new path deform can place UV's on the deformed geometry.
Hope this helps!
Gradient ramps are out of businss, cause they create unapropriate results (white stripes on spline ends which are noticeable).
You can copy uvs into a vertex colour channel using the channel info tool. This will give you gradients in both u and v directions with a couple of clicks
Can you please tell more about that? I know "Channel info tool" from Utilities, but where some info about models, model sizes in kb
^ You can copy Channel 1 (usually UV?) to Channel 0 (usually Vertex Color?) using the channel info tool. Basically just rightclick and copy, and rightclick and paste. The spline will have a modifier added which does the actual copypasting.
Replies
PS: not sure ... maybe you should apply a UV xform modifier below the MCG and rotate the UVs about 90°, as i can't get the MCG modifier alone to use the V coordinate for the gradient, despite it'S UI saying that it uses the V coordinate ( seems to use U though )
Hope this helps!
Sadly that im on 2016 and there's no UV as HSL gradient on MCG.
Gradient ramps are out of businss, cause they create unapropriate results (white stripes on spline ends which are noticeable).
Can you please tell more about that? I know "Channel info tool" from Utilities, but where some info about models, model sizes in kb