Recently I've been reading about linear workflow and I'm trying to adopt it. It seems that Blender automatically corrects any sRGB gamma 2.2 images to gamma 1.0 before rendering so I don't need to do anything there, but I do wonder about Photoshop. (Although Blender appears to export renders and bakes with gamma 2.2.) Should I set Photoshop to use a custom RGB working space with gamma 1.0 then use View > Proof Colors set to sRGB at gamma 2.2? That way I can see the colors correctly on the screen but they are saved in gamma 1.0.
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If that's the case you'll have a harder time working with linear colors, and the result is gamma corrected in the end anyway.