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Author:
AndrewRosyaev
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Adobe Substance
The BRAWL² Tournament Challenge has been announced!
It starts May 12, and ends Sept 12. Let's see what you got!
https://polycount.com/discussion/237047/the-brawl²-tournament
Linear maps
electricsauce
polycounter lvl 11
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electricsauce
polycounter lvl 11
Mar 2016
Is it possible to create an output that does not have gamma correction? I'm trying to use the texture as a data file and any kind of compression or distortion is undesirable.
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Froyok
greentooth
Mar 2016
Use an user channel, those channels are interpreted as linear, so no gamma correction (even at export).
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