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Non-linear bend in Maya

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Joopson quad damage
Hey guys,
So, while using the bend tool in Maya I realized something entirely stupid. You can't set the start angle and end angle. So if I want the model to bend 90 degrees, do I just have to eyeball it? Or is there any more accurate way to use the bend modifier? For Modular pieces it seems reckless to not be able to make it exact.
Any ideas?
Thanks!

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