Hi!
I'm relatively new to Reshift, and I've been searching high and low for an answer to how to make a specific kind of material that literally takes less than 2 minutes to set up in Cinema 4D's material editor:
A linear 3D gradient ramp set in world space. Here's an example:
That's all there is to it, along with some reflection. I'm going to use this for a 3D animation of a logo that has a gradient color, so it's important that I get to control where in world space this gradient starts and ends in the relevant axis. The reason I'm trying to set this up in Redshift is because Cinema 4D's physical renderer is unbelievably slow when it comes to rendering DOF and motion blur, and DOF map After Effects just doesn't cut it (it just creates sharp edges and halos when cranking up the blur radius).
Any suggestions?
Replies
You can usually find that in other renderers too.
They specifically mention the result has the colors "swimming" over the object surface: https://docs.redshift3d.com/display/RSDOCS/Tri+Planar?product=cinema4d
Thanks for the suggestion. It's a good start, at least I'm getting that "swimming" that I was looking for with world space. However, from what I can tell, it's still stuck with the object's UV map, so the ramp is swimming through the object, rather than the object swimming through the ramp.
I need the ramp to exist in 3D space and not 2D, and work completely independently from the object's UV map, if I've understood this correctly. Also, if there's a way to make a ramp appear within certain coordinates in 3D space and not an arbitrary "scale" value like the triplanar node uses, I'd like to know.
The RS Triplanar node doesn't really do a whole lot for you in this exercise, I think. You'd have to go to some extra lengths to convert a lower and upper transform into the scale value. And doing a secondary UV channel blend as @RN mentions.