Hey guys, just need your advice on UVs. I'm working on a Tommy gun and the barrel itself has alot of cylinders. I know it is best to keep your UV's as straight as possible but when I UV the cylindrical parts as straight strips(as opposed to a simple planar map, I get some noticeable distortion as shown here: I'm referring…
Hello, I'd like to ask you why uv packers are so stupid and treat uv islands as convexes? I've tested: -3ds max packer -uv-packer -xray unwrap -polyunwrapper and all of them worked similar. Check out this screen from the official uv-packer website: Is there any better plugin\script that can handle packing of uv's?
I have a very strange dilemma to deal with. I have a building .FBX consisting of multiple objects with different tiling materials applied (overlapping UV's outside of the 0-1 uv atlas). I have created a separate UV set that contains the WHOLE buildings UV's but in the 0-1 UV atlas with no overlapping for the purpose of…
Hello all, I've been stuck on this for a while and would appreciate any help. In Maya I have a mesh where I mirrored the top half of the geo, which also mirrored and stacked the uvs. I did this to increase texel density. I then exported as a .fbx file and made sure to export smoothing groups but not tangents and binormals.…
For some reason, by default, the color for UV shells that are pinned in the UV Editor in Maya is bright sky blue with the wireframe also being bright blue. It's extremely hard on the eyes to see this wireframe because it's blue on blue. Anyone know how to change that bright blue color of the pinned UV mesh? I'd even settle…
I have no clue whats going on but all of the sudden my UV view does not longer equal my viewport view (this worked fine an hour ago) I only have ONE set of UV's Yes, its the correct image in my texture node yes, i'm using the UV's as a coordinate No, my mapping is not altered No dubbele verts No flipped normals. I have…
Hello! I've just recently started 3D Modelling, specifically to mod a game. I've been trying to add new units, and new models for those units. The game is basically about World War 2 in the Pacific, so mostly warships for now. Anyways, I recently extracted this model of a battleship from a different game. The model came in…
I mean for a case like this: I have multiple uv shells selected and stacked, and I have uv editor grid setup to match my tileable textures. But now I want to snap and scale uv shells so that it matches the texture. I feel there should be a tool in UV Editor or UV Toolkit that can do that, but I couldn't find one. Any…
Hi) I downloaded kodama plugin(on CGTrader) wich performs checking of uploading model. The problem is that it finds overlapped UVs in my model. In 3ds Max I use unwrap modifier to identify overlapping(I render UVW template where overlapped UVs are marked with red color)-see attachment However this method does not show me…
Hi eveyone! When I had transfered All UV set from a primitive ball to a second promitive ball in maya. Each of them just has one UV set. Then I opened the UV texture editor and moved the UVs of the second ball, but they did not move at all. I want to know why really. Thank you very much!