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Maya 2018: UV Editor, can you snap uv border to grid?

polycounter lvl 6
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bitinn polycounter lvl 6
I mean for a case like this: I have multiple uv shells selected and stacked, and I have uv editor grid setup to match my tileable textures. But now I want to snap and scale uv shells so that it matches the texture.

I feel there should be a tool in UV Editor or UV Toolkit that can do that, but I couldn't find one. Any suggestions?


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  • bitinn
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    bitinn polycounter lvl 6
    So far the best answer I can find has been "UV selection" in the UV Toolkit.

    With that I can select UV vertices and use the usual x key to snap to grid while moving uv vertices.

    Haven't found an automated way yet, but this is at least do-able now.

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