Apply Here: https://www.maloufsleep.com/careers/job_20201019154716_QENOXQKXL7WOKSH8/3D-Generalist---Interior-Visualization Malouf is looking to expand our 3D Graphics team. The hired individual will work alongside other 3D artists to create 3D imagery of our wide array of furniture and bedding products. The models and…
KIXEYE is seeking a talented a extraordinary Project Art Lead. He or she will be expected to handle a large number of different responsibilities and to exhibit effective time management skills (such as exemplary prioritization). As with all studio employees, the Project Art Lead is expected to focus on finding solutions…
Hi! I'm new here. I've been practicing topology for a while now and can confidently say they I have gotten really good at it. I spent a lot of unnecessary time on human topology for a game I have planned with muscle deformation and modularity in mind, so thought I might as well create a product that would help me towards…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
I am having troubles creating modular assets. Specifically - walls and floors. I've seen countless topics on the internet and tutorials on youtube, everyone seem to run into this problem. And in those videos people tweak some lightmass world settings and magically get great results. However, no matter what I do, if I do…
Hey polycount folks! "Want to learn the whole freaking pipeline for creating game related stuff in one sweep? Try Dota2 workshop!" At least, that´s what I thought before I made the plan to create an itemset. I want to go through the whole pipeline (concept -> modelling -> submission -> promo), learn as much as possible and…
Hey there! :) This is my first post ever on polycount. I hope i can soon be a part of the great community here. I've been watching the activities ( contests etc. ) and admiring the awesome art that is posted here everyday and thought it's time to present something myself, hoping to get honest critiques so i can improve.…
Hello polycount. My name is chris.c or PoTaTo!!!. A friend and I have recently started to create dota 2 items. I have drawn the concepts and do the painting. He is a 3d max moddeler. However neither one of us is a sculpter or mudbox/zbrush pro. I am seeking a tutor or mentor for roughly 3-4 sessions probably an hour each.…
Hi everyone, I'm new to this forum but just wanted to share a plugin that I've created for doing Automatic UV's in maya and much more. Its called Diamant UV.. I have just updated Diamant UV to version 1.2 beta . It is a free beta of the first fully integrated Automatic UV solution for Maya. This version has tons of fixes…
Hi! Finally i'm ready to share with you my recent works... some months ago i decided to learn by myself the whole workflow for a mechanical character...for the first project the goal was not create a great and amazing character but working on a simple model to know any step of the character creation. i started with a…