One of my friends pointed out to me the other day that I've gotten into the habit of starting off my models a certain way. I learned alot from Poopinmymouth's tutorials, but I haven't really taken that and made it my own. I start off with a box subdivided in 3 height, 2 width, and build out the body from there. If I'm…
I downloaded UDK some months back but I never used it.I am presently studying UDK and I intend to learn everything about it in 2 weeks(I am dead serious).So I am wondering which video tutorials to download from udk's website: http://udn.epicgames.com/Three/VideoTutorials.html There seems to be different categories on the…
Hello polycounters ! I'm currently looking to improve myself with 3D environment/props. I found this awesome concept in this very website and wanted to make a 3D version of it: (By Egor bilia) As for now, I'm about to finish the modeling part: I intend to sculpt with Zbrush then handpaint the texture with photoshop, I am…
I'm going to GDC. I have a few prospects in California, but that state is circling the drain, and my old lady has family in Texas. My plan? Yeah, I can do the crawl on the booth floor, but I really intend to have a map that show all the companies I need to focus on first. I am trying to make a spreadhseet that has all the…
Bear with me trying to explain this! I hope the pictures help to clarify what im driving at. Here's my loincloth ( front view ). Note that it has a 'lip' that folds forward over the top. Make sense? Also of note is that it doesn't have thickness. How I usually do cloth is not to make a solid mass, but a single sided poly…
I just recently (today) finished work on the third of my three project environment art portfolio revision. I have uploaded it to the portfolio and now am ready for portfolio critiques. I intend to begin applying to entry level artist positions either while I'm on vacation or when I return. I'll be gone about a week,…
I was hoping to use HydroEngine for a project, but it seems the company that made it has gone out of business. Ive tried contacting them using every form of contact the had posted on thier website (when it was still up), and im at a loss. The intended project would benefit greatly from the water effects i saw in…
Heres a example picture of the problem I'm facing right now. What I want to do, is create a polygon where the middle "line/edge" is, inside the hole in the tube. I've had this problem before but could never figure out a solution. I'm trying to make a simple japanese style screen door, with a wooden frame thats attached to…
Latest! Don't have much time at work these days to do sculpting so I started working on a sculpt of a bust of one of the concepts for "The Fallen" from the Darksiders 1 art book in my free time. This is intended to be an ornate bust like you would see above the entrance to a dungeon, so it is more stylized like a statue,…
I've imported a lowpoly model in 3DO, but 3DO always seems to split the vertex normals where there are overlapping UVs. This is an asset for a mobile game, so I need the overlaps. Each side of the building uses the same UV space, to save texture resolution. I could re-pack the UVs so there are no overlaps, but this would…