Hello polycounters ! I'm currently looking to improve myself with 3D environment/props. I found this awesome concept in this very website and wanted to make a 3D version of it:

(By Egor bilia)
As for now, I'm about to finish the modeling part:

I intend to sculpt with Zbrush then handpaint the texture with photoshop, I am quite unfamiliar with the process so any critique or advice would be helpful. My goal is to have a faithful recreation but not necessarly a 100% copy of the concept.
My main concern right now is the amount of polygon, I'm around 10K and haven't done the grass or some smaller element yet, I'll be looking to reduce the polycount (heh) a bit, then see what happens next. Whereas the "dirt" is an obvious way to improve this, I wonder if all the beveled edges for the wheel or the well are really necessary, any advice about this ?
I'll post on a regular "schedule", thanks in advance !
Replies
What do you guys think ?