Hi guys! I've been lurking on the low poly art thread for ages. I'm a solo indie dev working with the Unity engine, i've got a very basic prototype for a procedurally generated railshooter called Dispatch, I've been working on for about 2 months. It's using basic stuff I've either got from the internet, or made in blender.…
Hi, I have a several questions which I couldnt find in the net. 1) If I want to create a mob that always bring its throwable weapon, how do I organize to export in game in engine (my case is in unity). Is it like 2 seperate models, but animated in Maya? Then, how to reposition it to the mob's hand until the bomb fall to…
Hello! Im a 3D modeler looking for work! Im a very dedicated and hard working and i'll get your project done in no time. Im skilled in Maya and Photoshop and can also do textures. Please contact me if your interested or if you just want to talk.
Hi, I'm currently working on a destroyed bridge model for a new game using Unreal Engine I'm just looking for any feedback or opinions on the final design. Thanks, George
hey guys this is a model I have been working on for a student project running in Unreal, the idea is to make a chair that looks comfortable and aesthetically pleasing out of silencers. feedback is appreciate
I'm attempting to model a head and I'm just looking for some feedback on my topology. heres some screengrabs from max. Any crits would be much appreciated, Thanks :)
Hi Polycount! This is a marketing animation gig, with $AUD 2000 budget. We would like to create a 30 second animation very close to this: https://www.youtube.com/watch?v=gpRVUSiDBSMIt will be almost exactly as seen in that animation with a dialog added, if you can take it further on animation/rendering quality that will be…
Hey guys, having a bit of trouble, anyone know how best to model this? (The cap) - mainly the ridges around it Ive seen a short guide on this before but have no idea what I need to search for to find it so a link to something like that would be more than appreciated Cheers