Hey guys, having a bit of trouble, anyone know how best to model this? (The cap) - mainly the ridges around it
Ive seen a short guide on this before but have no idea what I need to search for to find it so a link to something like that would be more than appreciated
Cheers
Replies
Ill have a bash at Bek's process (a script to select/ring every other edge would be so useful xD)
Here is a pic of my version, I ended up extruding every other face along that ring then adding 1 support loop.
Im using 3ds max, dunno if theres something similar in Max, I dont do much hard surface.
this is what I ended up with, does the job.
The tool your looking for is called "Dot ring" in graphite modeling tools. Threw together a quick gif of how i would do it. And if this project is for a game model, or going to be for baking normal maps, The edge width on the cap you made is going to prove problematic. Its easy to support complex shapes by jamming control loops up next to major edges, But I'd try to stay away from that. Sometimes in hardsurface you can get away with calling that "Realistic" but that isn't necessarily functional. In this case, Its nor functional, or Realistic (seeing as the reference is like Beks Example).
.02