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A little bit about character model + animation for games.

polycounter lvl 7
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exoddinary polycounter lvl 7
Hi, I have a several questions which I couldnt find in the net.

1) If I want to create a mob that always bring its throwable weapon, how do I organize to export in game in engine (my case is in unity). Is it like 2 seperate models, but animated in Maya? Then, how to reposition it to the mob's hand until the bomb fall to the ground?

2) I want to create a slash effect when attack is triggered, is this suppose to be created (as new model/mesh) and activate it on character's attack? Or there could be some other way?

If yes, since I already make the UV texture for main character, is it efficient to create another different UV for the slash?

3) How to swap the UV to make the face moves? I see some games could do, it looks really cute without blend shape.

4) Let say theres a character using sword. You can idle and you can run, but not necessarily a fixed position for you to attack, is there a way to combine different animation from upper body and lower body where when you want to attack, doesn't necessary you are moving, idling or running, it doesn't affect the whole body animation? Thanks!
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