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Textureless 3D character models for a 3d Unity game

Hi guys!

I've been lurking on the low poly art thread for ages. I'm a solo indie dev working with the Unity engine, i've got a very basic prototype for a procedurally generated railshooter called Dispatch, I've been working on for about 2 months. It's using basic stuff I've either got from the internet, or made in blender. I'm more of a coder than an artist really.

Here's a quick shot.

W0lPGwG.jpg?2

Also I maintain a devlog here : http://forums.tigsource.com/index.php?topic=41626.0

I think the style is close to what i'm after, i'd like to keep things textureless if possible, I'd like to take the visuals closer towards something like the video game Killer 7, both character models, and environment, with maybe a little less emphasis on shadows, anyway, I have some concept art and stuff.

I could use someone who would be interested in creating a few simple, rigged character models, and maybe jetbikes / cars, in this low polyish textureless style. I don't have a lot of money, but I might be prepared to maybe throw something your way to say thanks.

Let me know!
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