looks like I've found a bug in collada with vertex colours, I'm finding the export is giving me different colours than the mb. I'm going to post on the feeling software site but I think any fix might come too late, I wanted to check if anyone using collada knows some kind of workaround..?
Hi. Im using the warp texture plugin to make wear and tear fast and easy on models. Dont have the time to unwrap and texture 200-300 k machines each time. So im generating a vertex map with this plugin and this plugin isnt supported by mental ray. How do i if possible bake this map as alpha image? when i bake it takes on…
I am having a problem in 3ds Max when trying to move around vertices. When I select a vertex and zoom in all the way i can see that the pivot is not in the center, so i cant allign it with anything :( Thanks for any help
Hey ppl, Does anyone know an easy way to copy the vertex color information from the red channel to the alpha channel in maya? (maybe sombody knows/has a script or something?) I could do it by hand, but that takes ages... Thanks in advance!
Hi, I have a question about aligning vertexes to a plane or line/curve. I'm selecting few verts and I want to align them to line, curve or plane on X, Y or Z axis. Is that possible?
So the basis is I like snow - a lot. And if I wanna make a snowy village perhaps, would I be able to make my buildings and props not have any textured snow in them, and be able too paint snow onto it through vertex blending? [ame=" https://www.youtube.com/watch?v=otedqKHET1w"]Rock and Snow Up Vector Blending Demo Part 1…
I was using the retopology tools in 3ds max 2012 and one of the vertices ended up having a problem I have never seen before. It wasn't hard to fix, but I am still curious as to what causes this exactly. This issue was causing my projection cage to extend at the wrong angle from this vertex, which was causing some…
I plan to create the circled areas as separate from the main floor, but I'm wondering if I should use UDK's terrain landscape tool or its vertex painting feature (On a Static Mesh) for the flat floor. Maybe it's possible to create the flat floor AND the circled areas with one terrain? My concern is getting everything to…
If I understand this right, I can blend to textures together using vertex painting. I must insert two maps into the A and B channels of a lerp node and then apply an alpha expression to the alpha to dictate which map is visible where. What I do not understand is how to apply a third and fourth map using the green and blue…