Hi.
Im using the warp texture plugin to make wear and tear fast and easy on models. Dont have the time to unwrap and texture 200-300 k machines each time.
So im generating a vertex map with this plugin and this plugin isnt supported by mental ray.
How do i if possible bake this map as alpha image? when i bake it takes on lights and i dont want that.
Thanks!
Replies
Export Collada DAE (or maybe FBX) to xNormal and bake away.
EDIT:
Just double checked the xNormal thread. FBX probably doesn't work, but ASE might with the newest version of xNormal.
but i dont think that will work because the scratches are made with the plugin and uses a procedural noise map to do it.
Therefore i hope i could just bake this as a flat diffuse with scanline?
EDIT:
Figured it out.
Used it as a mask in blend material with one black standard material and one white and both 100 illuminating, i then put a omni in the scene and checked ambient only.
That will come out with no lighting data