I plan to create the circled areas as separate from the main floor, but I'm wondering if I should use UDK's terrain landscape tool or its vertex painting feature (On a Static Mesh) for the flat floor. Maybe it's possible to create the flat floor AND the circled areas with one terrain? My concern is getting everything to blend together well.
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Terrains are fairly heavy, plus too "grid like".
Btw, great tutorials! I've seen some of them before.