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[3dsmax] Align pivot to vertex for rotating

Alice3d
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Alice3d null
Hi, Ive been struggling with this for days and I decided to come to you as I dont really know how to do this.
I have this pyramid (tetra) and I want to rotate its pieces, as you can see they are all equilateral triangles. I tried moving and adjusting my pivot in a way it works but it always ends up making a huge translation between the piece and the figure as you can see in the second image.

I want to make a rotation of 120º






I tried an 'easy' fix by setting animation keys and then playing the animation, but that doesnt help at all. I want a method for placing my pivot correctly. Any ideas?

I hope Ive explained myself, thanks in advance!

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