Hey guys, I have been learning 3d modelling with blender through this course on udemy https://www.udemy.com/blendertutorial It is a very thorough course, going through all the important details. And even though it might not have all the tips and tricks in it, i now know the lingo and i can find specific learning resources…
[FONT=Verdana, sans-serif]My name is Wayne Gonsalves and I am 3D Artist with primary disciplines in Environment/Props Modeling and Texturing.[/FONT] [FONT=Verdana, sans-serif]Some highlights of my experience including working at Electronic Arts on two of EA's largest selling franchises; Need for Speed and FIFA. [/FONT]…
It's a known limitation with shaders, but if you're lerping as I think you are, then you could in theory use the CMY color set from your vertex color to 'marry' the parts that are clamping away from each other. Try painting in Red and Then in Green and see which color 'runs' away from the other color. Select yellow, and…
Hello, I wanted some assistance in properly applying the textures onto a human model in max in this video this user utilizes the scanline render. I was wondering what the approach would be in Arnold especially when applying the eyelashes. If someone could give me a hand on the overall shader work behind it that would be…
Hey there, im looking for a character 3d modeller and texturer for a 3d post apocalyptic rpg with 80's elements, the kind of techno cool stuff :D Im offering a 50/50 revenue share for any artist who is interested with any skill type. email me at aburton.live@gmail.com Hope to make a fun game with you guys, Thanks
https://www.youtube.com/watch?v=TUOT19Xc9xY&list=PLtaNB4g9Hor8AizVUXNA2K76m5tm-DLKv&index=3 I have made a virtual reality MGS game (with optional non-VR mode) that recreates the boss fight against REX from MGS1 using assets from MGS4. The game is practically complete. All that's left is bug squashing and adding some…
[JOB CLOSED - Already found someone!] I'm looking for someone who can take a base model and a couple of reference 3d models, and make variations of the original model that I'll turn into morphs. Basically, the only thing you'll have to do is take the original mesh and move the vertices around to get different body types…
Indie project looking for an artist able to create realistic looking and detailed clothing items for a game character taking care of the whole pipeline: High and Low poly modelling, baking, texturing, lightmap baking and weight painting. If you can do what we need we have months of stable work for you. Please send me a PM…
Hello need help have a bug with render to texture when render maps it seems to all polys are overlapped but it is not. and normal map rendered with two colours(wrong normal map) all object have one IDs No Sub objects all vertexes welded tried many others things(reset,export and import...) but it dont help. with other…