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strange bug with render to texture(3ds max) scene attached

Hello
need help
have a bug with render to texture
when render maps it seems to all polys are overlapped but it is not.
and normal map rendered with two colours(wrong normal map)

all object have one IDs
No Sub objects
all vertexes welded

tried many others things(reset,export and import...) but it dont help.

with other objects dont have a similar problems

link to scene file http://rusfolder.com/41692109

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