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Properly applying texture onto a human model in Arnold 3ds max

Hello, I wanted some assistance in properly applying the textures onto a human model in max in this video this user utilizes the scanline render. I was wondering what the approach would be in Arnold especially when applying the eyelashes. If someone could give me a hand on the overall shader work behind it that would be great. 

https://www.youtube.com/watch?v=Fqv8vrkWc_4
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