I have a few questions regarding In-game editors for level design: My goal: Building my portfolio: * publish multiplayer maps and get a solid player-base for my level design portfolio. * Include create breakdowns, descriptions, top-downs of maps, flow, and other info for developing my levels. My plan: * Initially focus and…
Hello Polycount, I'm working on a character for my game.It's also going to serve as a main piece in my portfolio so I need it to be as good as possible. Lore The initial description I gave him was a werewolf samurai in a Sci-Fi theme. He ended up being more an upright wolf than werewolf. His entire race has been enslaved…
I've seen level designers run the whole gamut, as far as their artist skills are concerned. At some studios level designers only grey box out the flow and that's IT. That's what a lot of people have been describing here, but I don't actually see that too much. Those are the more pure designers who are also working on…
I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…
VisCircle GmbH is a young and fast growing company from Hanover. Our focus is on the impressive presentation of interactive 3D real-time content on the web. Many years of know-how from various industries make us an accomplished and technologically up-to-date company. We are currently looking for an UI/UX Designer (m/f/d).…
Crytek Frankfurt is looking for a talented Cinematic Designer to help us bring our cinematics to life using the CryENGINE® 3 and Sandbox editor for a next generation FPS experience. The ideal candidate for this position should have strong cinematic, artistic and aesthetical sense in both set-design and animation as you…
YAGER is currently seeking a talented and experienced Game Designer to
help us bring our AAA F2P project Dreadnought to the CIS territories. Join us in shaping the direction of the project
as a driving force in Game Design and push the boundaries to deliver a
unique user experience. We’re looking for people who love the…
Greetings, Thank you for stopping by. My name is Chris and I have been building 3D game worlds professionally for 13 years now. I am extensively experienced in building beautiful, gameplay forward environments collaboratively from ideation through to polish. Portfolio: https://christopherarnold.artstation.com/ My skill set…
Reach Game Studios is currently hard at work on Apathy, an open-world FPS with action-RPG/MMO, and social exploration influences, and we're looking for talented individuals to help us. A lot of the studio's team hails from AAA production backgrounds on games like Darksiders 2, L.A. Noire, the Saints Row franchise, and…
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…