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[Question] In-Game Editor Level Design

Greg DAlessandro
polycounter lvl 6
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Greg DAlessandro polycounter lvl 6

I have a few questions regarding In-game editors for level design:

My goal: Building my portfolio:

  • publish multiplayer maps and get a solid player-base for my level design portfolio.
  • Include create breakdowns, descriptions, top-downs of maps, flow,  and other info for developing my levels.

My plan: 

  • Initially focus and greatly improve on multiplayer level design, and try to create/publish popular (highly downloaded/played) maps for games/mods and try to get a solid playerbase. I would like to focus on Halo 5, but I don't know if I should focus on CS:GO instead.
  • Then I will practice singleplayer level design in several engines (UE4, Unity, Skyrim Creation Kit, Hammer, Source). [I am familiar with UE4 and Unity5, I consider myself at an Intermediate level for both]

My Question:

I've been told that modding and creating maps for existing games that have a lot of downloads will carry a lot of weight in a portfolio. But would using Halo 5's Forge be a waste of time for practicing level design and publishing maps? (since it is only an in-game editor) Right now I am focusing on multiplayer level design, and I feel that I can practice and improve my LD a lot in Halo 5's Forge. There is much more that you can do in it compared to previous Halo games, as it is been greatly improved/more capability. But would this be a waste of time? Should I focus on other games like CS:Go instead? (Even though I have never played that game, and I am also very experienced in competitive Halo multiplayer).

https://www.halowaypoint.com/en-us/community/blog-posts/building-the-biggest-forge-yet

Halo 5 map community:

http://www.forgehub.com/maps/


Thank you.

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