I have a few questions regarding In-game editors for level design:
My goal: Building my portfolio:
My plan:
My Question:
I've been told that modding and creating maps for existing games that have a lot of downloads will carry a lot of weight in a portfolio. But would using Halo 5's Forge be a waste of time for practicing level design and publishing maps? (since it is only an in-game editor) Right now I am focusing on multiplayer level design, and I feel that I can practice and improve my LD a lot in Halo 5's Forge. There is much more that you can do in it compared to previous Halo games, as it is been greatly improved/more capability. But would this be a waste of time? Should I focus on other games like CS:Go instead? (Even though I have never played that game, and I am also very experienced in competitive Halo multiplayer).
https://www.halowaypoint.com/en-us/community/blog-posts/building-the-biggest-forge-yet
Halo 5 map community:
Thank you.
Replies
This is the level design portfolio of a Guildhall alum (where I teach). Notice how he breaks down the design process. All the way down to a pencil sketch at the bottom. http://www.mdirenzo.com/lara-croft-and-the-temple-of-osiris.html