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Senior Environment Artist/Level Designer - [Available]

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aspiretek polycounter lvl 3
Greetings,

Thank you for stopping by. My name is Chris and I have been building 3D game worlds professionally for 13 years now. I am extensively experienced in building beautiful, gameplay forward environments collaboratively from ideation through to polish.

Portfolio: https://christopherarnold.artstation.com/

My skill set allows me to offer services in any of the following categories:
  • Environment Design, pre-production, and planning
  • Asset Creation: Concepting, high and low-poly modeling, High-Quality baking, PBR texturing and game-engine material creation, Hand-painted texturing, modular kit design
  • Level Design & World Building: Level design and layout, set dressing, POIs, gameplay testing, and level iteration, terrain creation
  • Environment Polish: Real-time dynamic and baked lighting, post-processing, color grading, in-editor VFX, performance optimization
I work in any range subject matter:
  • Stylization: from cartoony to realistic
  • Small interiors to sprawling open worlds
  • Sci-fi, fantasy, present-day, etc
  • Natural organic or constructed
Software Skills: Unreal 4, Unity, 3ds max, Maya, ZBrush, Substance Painter, Substance Designer, Photoshop, 3DCoat, World Machine, Marmoset, xNormal, Premiere, After Effects


Contact info:
email: digitallyaspired@gmail.com
http://christopherkarnold.wixsite.com/portfolio


Status: Available for part-time Freelance
I'm currently looking for part-time freelance work. If you think I could help you or someone you know out with your project, I'd love to hear from you!

Thank you for your time!


Below are some examples of more recent work I've done.


"Ruined Crypt" [UE4]: I designed, modeled, textured and lit everything in the scene.


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