Home Royalties or Post-Launch Compensation Work

Reach Game Studios - Apathy™ - 2D Artists, Modelers, Animators, Level/World Design

8U70e.jpg

Reach Game Studios is currently hard at work on Apathy, an open-world FPS with action-RPG/MMO, and social exploration influences, and we're looking for talented individuals to help us.

A lot of the studio's team hails from AAA production backgrounds on games like Darksiders 2, L.A. Noire, the Saints Row franchise, and other high-profile titles.

Our studio is currently seeking the following to assist us in production on the game. The project is currently paying on a royalty on release programme, however we are actively seeking publisher funding for this title, which would result in a salaried position.

Reach Game Studios is a console-registered developer and working with Unreal Engine 4. Knowledge of the Unreal pipeline is highly desirable, but not necessary.


Art Director / Lead Artist

The Art Director will lead up the art department, and will have the crucial role in determining an art style and ensuring and demanding consistency to that style within their department. The director will work with the creative director to ensure a clear flow of ideas back and forth that form the basis of the style guide.
2D [Concept] Artists
We're seeking concept artists to help bring our concepts and ideas to life on paper. Artists should be familiar with sci-fi and fantasy elements, weapon, prop, environmental, and character design.

Texture artists are also highly sought.

Modelers

We're seeking modelers (character, environmental, level etc.) to help us develop game-ready assets through the various steps, from concept to final product. Some will need to be developed with considerations to the various departments that will handle them (including animation, VFX, etc.)

Knowledge of modular asset design is extremely helpful.

Technical Artists / Animators

We're looking for 3D riggers and animators to help bring movement and fluidity to our player characters, enemy characters, and other moving environmental pieces. A high level of fidelity is required for many assets.

Level Design (inc. Lead LD)

From greybox to final execution, level designers are required to bring the world of New Gloria to life. Experience designing competitive and cooperative environments is highly desirable, and a real passion for designing and creating exciting new encounters, and scripted moments in these locations is a must.

World Design (inc. Lead WD)

New Gloria, the world that players explore in Apathy is the butter on the bread that holds this shooter sandwich. The world is expansive, and needs to be designed with a number of open-world encounters where a larger amount of players (than usual) congregate and work together towards a common goal, or go explore, searching for that next exciting piece of loot.

Experience with Unreal level design tools and working closely with a level design team is highly desirable.
C++ Programmers
We're seeking moderate to expert level C++ programmers to join the engineering team, you will be responsible for system and mechanics implementation in-engine.

Bonus points for programmers who have experience with the UE3/4 pipeline and/or have console development experience.
Full Stack Web Services Director
We're looking for a full stack web developer experienced with a variety of techniques, languages, and skillsets (from UI to implementing third-party services, etc) to work on our web companion service for Apathy. You'll be working alongside our web design and game engineering teams to bring together the features as required to a production schedule.

To Apply: Send an email to jobs@reachgamestudios.com with the job as the subject and your past work in the body.


The Art of Apathy

We're wrapping up initial pre-production on the vertical slice of our project, and here's just a taste at some of the early art we've got:
tumblr_n4ul5oBoa31sfvgn4o1_1280.png

tumblr_n42pzhtl2L1sfvgn4o1_1280.png

tumblr_n5npoeAgUj1sfvgn4o1_500.png

Replies

Sign In or Register to comment.