I'm in need for a quick reliable retolopgy solution. I only have limited experience with the technique so I am going to have to learn a solid workflow. I'm using 3dsmax and zbrush in my pipeline. Modo has a pretty good solution I used before but I can't use it for this project. I hear good things about topogun and 3dcoat.…
Hi everyone! Finally I finished the Knight! :D More info here! Project done during the awesome workshop with Gilberto Magno. Based on the Concept art of Riiick. Modeled mainly with Zbrush and some bases meshes with 3DSmax! Re-topology done with Topogun. Baked textures with xNormal and texturing with photoshop. Real-time…
Hey everyone! Here are some props/environments I made for the upcoming spacesim game "Cosmonautica" developed by "Chasing Carrots" a small indie game company based in Stuttgart/Germany. My work includes design/hardsurface modeling/unwrapping/texturing and lighting. All modeling/lighting was done in 3dsmax and Vray. If you…
Figured this would be best suited for the UE4 subforum. I've written up a plugin for MODO which allows you to use the "Static Mesh Morph Target" material node. UE4 already comes with a 3DSMax script for it, this should allow MODO users to gain access to the same functionality. You can find the script information and…
I'm now on a new system(a 9150 dell) that has been partitioned. I'm using 3dsmax 8 on here with default viewport drivers and a diffuse ,specular level and specular color maps. I heard somewhere that directX9.0 viewport drivers let you see the specular without rendering. So I try that, no luck. Then I try OpenGL. I restart…
Hey, Ok so I had two monitors going and now I am down to one... the problem is max isn't showing all the editors and such I had on the second one... probably because it still think it's there. My display properties are proper, but 3dsmax doesn't recognize I am back to one... anyway for me to tell it to? I've tried…
This is a sword i'm making for a skyrim mod. Used 3dsmax, zbrush, photoshop and Quixel Suite (DDO basically) Design is based on Dark Souls: Original Design Highpoly: Lowpoly with normal map and the 3 variants (dagger, sword and greatsword): Textured: And the first test with the in-game shader (with cubemap and without…
UVLayout I've noticed that they've finally finished beta testing it, and have a public demo now (Before you would have to email him directly for a 40 day trial key) From my experience this is the best and fastest UV unwrapper out there. Just cut/declare seams like you would pelt map in 3dsmax, drop the model into UV space,…
For time's sake, I am re-using some older OKW skins I made. Going back and reworking some alignment issues and trying to polish up some stuff. Hopefully I can get it all done by Friday. Now that I have 3dsmax and can view my skinning progress without loading up the game each time, my skins should be done quicker now.…
I have some exr files I need to compress down into 8 bit, specifically normal maps. In 3dsmax, in the preview window, they display correctly as a bitmap. However in photoshop when I compress choosing the different options in the HDR Toning, no matter what it does not collapse to the correct RGB space. I saw the tutorial…