This is a sword i'm making for a skyrim mod. Used 3dsmax, zbrush, photoshop and Quixel Suite (DDO basically)
Design is based on Dark Souls:
Original Design
Highpoly:
Lowpoly with normal map and the 3 variants (dagger, sword and greatsword):
Textured:
And the first test with the in-game shader (with cubemap and without gloss map)
Self-critique:
- the perpendicular blade damage thing is too intense in the normal map atm.
- the black straps need to change.
Any critique is appreciated, thanks in advance.
Replies
That looks Nito.
Very nice sword, looks spot on.
The dirt splattered on the grip I don't quite understand either. If you do decide to keep the dirt it should have different values than the wood and be reflected in your spec/gloss maps.
As is, it looks like you just slapped a texture on the grip. There's also a noticeable seam running up the grip due to the texture not being seamless there.
I do like the overall design and idea behind this sword! I would just like to see it be taken further!
As you can see the wear and tear that has accumulated on the blade is still there on most of it but right by the edge the wear has been sharpened away.