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Knight: Fan Art – Real-time

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rodgon polycounter
Hi everyone! Finally I finished the Knight! :D

More info here!

Project done during the awesome workshop with Gilberto Magno. Based on the Concept art of Riiick.

Modeled mainly with Zbrush and some bases meshes with 3DSmax! Re-topology done with Topogun. Baked textures with xNormal and texturing with photoshop. Real-time render with Marmoset.

Better watch the video in HD! :)
[vv]96780837[/vv]

Real-time model


realtime_final_03.jpg


High-poly:

render_clay_front_low2.jpg
render_high_low3.jpg
axe_high_low3.jpg

Some breakdowns:
realtme_shots.jpg

breakdown_realtime_low2.jpg

uv_set.jpg

maps_low2.jpg

armor_details_breakdown.jpg

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