UVLayout
I've noticed that they've finally finished beta testing it, and have a public demo now (Before you would have to email him directly for a 40 day trial key)
From my experience this is the best and fastest UV unwrapper out there. Just cut/declare seams like you would pelt map in 3dsmax, drop the model into UV space, select the mesh and press F a couple of times. Volia! all checkers and minimal strech
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I cant stream the vids
Yeah, but they've priced it way too high IMO. It's a great little app, but just not $390 worth. If it was maybe half that price I'd pick it up. Roadkill is a free app which does a lot of the same stuff, including the really handy coloured squash/stretch info.
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Yeah Price is a drawback, although I don't think you would need the additional tools for the professional license. Didn't know Road kill had similar features, then again I tried roadkill but it seemed unusable to me. (speed issues)
agree with the pricing though...i think thats being a bit overly optimistic on their part.
I think the biggest thing for people to remember when using Max's relax tools is that UV pieces have two sides, if the wrong side is facing forward (as in you flipped/mirrored it) then it will attempt to flip it back over as it relaxes, causing a mess. Just undo, then flip it, and relax again, it should be fine.
I think a simple shaded view for the UV editor would do wonders for Max and Maya. If they could add in the colored stretch checking I don't think I would have a need to check out other programs such as this.
I think a simple shaded view for the UV editor would do wonders for Max and Maya. If they could add in the colored stretch checking I don't think I would have a need to check out other programs such as this.
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Max does have a display mode that shows UV stretch. Turn on "Show Edge Distortion" in the Display menu. I don't think many people realize it's there. It's not a heavily marketed feature.
I think a simple shaded view for the UV editor would do wonders for Max and Maya. If they could add in the colored stretch checking I don't think I would have a need to check out other programs such as this.
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Maya has shaded as well. In the UV Editor its in the third icon set from the right. It looks like a blue, semi-transparent square overlapping an empty blue outline of square. Press it and you end up seeing two colors: Blue indicates the UVs are front facing, Red indicates they are back facing, and since they are semi-transparent, indicates a degree of over-lapping, or if purple, mirrored uvs overlapping.
No stretching that I know of.
There's a version that needs a dongle? WTF? I thought this method of preventing piracy went out of style...
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I think a simple shaded view for the UV editor would do wonders for Max and Maya. If they could add in the colored stretch checking I don't think I would have a need to check out other programs such as this.
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Max does have a display mode that shows UV stretch. Turn on "Show Edge Distortion" in the Display menu. I don't think many people realize it's there. It's not a heavily marketed feature.
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Hey, thats pretty cool, but it kind of freaked out and displayed a bunch of edges all over the screen any time I would do anything in the window. Also all the edges where red, the only time I could get them to go green was if I really stretched things to the point I knew they where not normalized. Is green good or bad? Is there an option to shade the faces with the stretch color?
In fact I have heard several times now by Max and Maya users that it is vastly superior to anything that is available in these apps.
Edit:
http://www.ibiblio.org/bvidtute/mytut/uvtut.avi
Link to a slightly outdated videotutorial with Blender.
I got a copy from my friend who didnt use it and he payed like 60 or 100 I forgot the exact price, but he payed cheap!
If people think that it's "vastly superior" to Max or Maya's UV tools then they've been doing something wrong in those apps...
But is that with plugins for max of without?
Edit: On this recent comparism with seems to be pretty accurate otherwise it is also listed as better than Max and Maya alternatives:
http://www.tdt3d.com/articles_viewer.php?art_id=99
Maybe a Blenderhead could shead some light on that? Is that videotutorial just bad?
Most of blender's reputation for being great with UV mapping comes from the fact that it was one of the first LSCM solutions available, before the commercial apps caught on. This isn't a bad thing... I think it's awesome and hopefully a good sign of more to come. But there hasn't been much advancement of the tools or workflow since LSCM was implemented. UVLayout is a much different program today than when I started using it. That is largely due to Phillip's close contact with the user base. There are many videos on the UVLayout site that illustrate better than I can communicate.
Can't argue with free though.