Impulse Gear is looking for a 3D Environment/Prop Artist for our VR FPS. Impulse Gear is based in the Bay Area, near San Mateo. Our goal is to create top notch VR experiences with our veteran game team. Impulse Gear offers extremely competitive salaries, and a great set of benefits. The optimal candidate should be able to…
Hi Everyone! We here at Sledgehammer Games (Call of Duty - Activision / Blizzard) are currently growing our studio here in the Bay Area. We just purchased the floor above us, and are expanding to our full capacity. We were established in 2009, so we have been slowly adding new family throughout the years while developing…
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
Hello! This is my first time really doing an environment render with full planning, reference gathering, block-outs, and setting up specific lighting angles. I usually just make games and focus more on specific models and props rather than the scene as a whole. I've created three rough-draft block-out scenes and I wanted…
The 3D Artist is responsible for working with the design team to produce 3D models and animations primarily for use in games. 3+ years of experience with Maya is a must. Experience with the Unity Game Development Engine, and Flash is a plus. The 3D Artist must be proficient in creating high quality low-poly models and…
Hi, guys. Yesterday i was asking similar question about Quixel vs Photoshop 3d mode. But now I am a bit confused. Because I found that Quixel is mostly used in Games (which I have zero interest for) and not in films. Also I found that Quixel is mostly very handy for the hard surface models texturing, which I am also not…
We are looking for freelance artists with experience creating AAA level art for the Unreal Engine 4, however quality of Portfolio work trumps all and we will consider those with little professional experience so long as the work is top notch. The ideal candidates would be able to turn around high quality art in very short…
Hello! Wow, long time no see! This is the first post I've made here in like 4 years. Still been lurking around though. :) This weekend I started a little project that has been brewing inside my head for a while now, ever since I played The Vanishing of Ethan Carter with its gorgeous environments. Autodesk has this nifty…
Update: Finished version here: https://www.artstation.com/artwork/rA6802 Hello everyone! This is an environment scene I'm trying to finish up and I'm looking for some feedback on what I could improve. My goal with this project was to practice lighting and texturing, also getting used to working with natural elements in a…
Looking good! The quarry piece is really crisp and nice. Good composition, too. But I've read that its possibly not a great idea to use megascans for portfolio pieces like this because it calls into question how much you made. More breakdown shots might help? Im not an environment artist really so I dont know how much…