Hello! Wow, long time no see! This is the first post I've made here in like 4 years. Still been lurking around though.
This weekend I started a little project that has been brewing inside my head for a while now, ever since I played The Vanishing of Ethan Carter with its gorgeous environments.
Autodesk has this nifty little app for Iphone and Android called 123D Catch, it allows you to take pictures of objects to capture them in 3D, using only your phone.
So what I wanted to do was to create a scene similar to what you might find in Ethan Carter, using only assets captured with my Iphone 5S and the 123D Catch App!
Using the raw data I will crunch and bake it down to ingame ready meshes and try to create as realistic a scene as possible within the Autodesk Bitsquid engine(the engine I work with at Fatshark)
The long term goal is to keep the scene very optimized and get it running on some kind of mobile device(Iphone/Ipad)
I was out all last sunday testing and capturing as many interesting objects as possible and have just started testing the first few out in-engine. So this first post will be the 3 assets I have ready so far along with pictures of the original!
A quick scene with these three objects and some crude lighting:
Here are some screens of some more raw highpoly assets straight out of 123D Catch, remember that this is all done using only an Iphone and no extra equipment at all
Enjoy!
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I also have to try this, seems like a potential way to create a quick environment around a setpiece model.
Not much at all really, just removing the parts of the capture that surround the object you want.
Capturing on an overcast day will help minimize lighting issues and give you only diffuse light with no direct shadows. But yeah ,you are basically limited to capturing on the hours when there is full daylight. And me living in sweden and its winter now... I have like a 5 hour window to work with
Seems to be broken for the 4S too bad
I'll do a quick tutorial of my workflow when I have the time if anyone is interested Not that its anything special, but anyway..
I got some work done at lunch today, got another asset baked down and set up a small scene with what I have and some temporary ground textures aswell as some old pine trees for the feelz.
I must say that its very fun and extremely satisfying to work this way :P
Nice project, looks very interesting especially considering it was all done via IPhone. Look forward to your tutorial / workflow.
Mind showing us some wireframes?
Also, is that the Cryengine?
Nah man, its Bitsquid like the topic says
Sure, here's a wire of the scene. Keeping all assets between 1-2k tris. Bit overkill in some cases, but I'm not to worried about that atm.
I am super impressed by the rock results. Keep rocking!
Thank you!
Thank you Atm I just crunch them down using ProOptimizer in 3DS Max
It takes a while yeah, but considering what it does I don´t think it´s that bad..
It takes about an hour per asset maybe, but you can have multiple assets in progress at the same time. So I usually just fire off 4-5 assets for processing then do something else till they are done
Here are some new raw models from todays capture session, I focused mostly on getting some cool tree trunks/bases today, the plan is to use a captured tree for base then fade into a regular tiling texture higher up...
Some trunks..
And an overgrown tree stump!