Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing volumetric clouds. Sculpted and painted the terrain inside Unity instead of using external heightmaps. No raytracing is used as I wanted it to be optimised for games. Overall really enjoyed working on this, Unity has improved terrain a lot compared to older versions where I had to use custom plugins and script to make landscape environments for racing games. There are few rough edges in this environment but I had to stop otherwise there are no limits on perfection. Used physical camera and exposure settings. Baked reflections on water instead of realtime for performance. Terrain Stamps: https://assetstore.unity.com/packages/tools/terrain/stampit-collection-free-examples-218286 Golf Cart Model: https://sketchfab.com/3d-models/club-90-low-poly-model-5c3f4d1c558746808711eb84ec4b5731