Hi, guys. Yesterday i was asking similar question about Quixel vs Photoshop 3d mode. But now I am a bit confused. Because I found that Quixel is mostly used in Games (which I have zero interest for) and not in films. Also I found that Quixel is mostly very handy for the hard surface models texturing, which I am also not interested for because the thing that i am creating is organic flora and fauna models, terrains, plants, animated realistic environments for the feature films or animated films. Just to give you the ideas here is some works that I have done entirely in Blender from scratch including vfx, compositing, texture painting and materials.
https://www.youtube.com/watch?v=YlOO7am8qHIhttps://www.youtube.com/watch?v=nKfEeDb4UlUSome people told me to stay with Blender because the results are also good and don't waste time on learning new software for texturing/materials. But i want to learn new texturing software because I hope to have more flexibilities, control and faster workflow, have a loads of presets to choose from. Since Substance and Quixel are made specifically for the texturing and materials I expect that I will be more happy to use one of them, rather than Blender texturing mode( but time will show, I may stay with Blender if I will be wrong)
So based on the information I have just given you, what will you recommend: Quixel, Substance or stay with Blender + maybe little help of Zbrush spotlight and photoshop for very specific cases?
Replies
I like Substance Painter+Designer, but haven't tried Quixel since like its first version years ago, so I can't really give an informed comparison. Blenders texture painting was extremely basic and feature poor compared to any of them though last I checked.
I'm a Blender and substance painter user and I think substance painter is great for the environment texturing. it's very flexible and it has a lot of futures that give you great results in short time and it keeps your work organized. before I started using it I did ask a lot of professional artists and they did recommend substance painter, otherways it's all about the artist and his creativity
Blender is an amazing tool but for texturing you should try substance painter
I have some great works with blender and substance painter in my Artstation link down below, I hope it gives you an idea what you could do with both tools
https://www.artstation.com/isaacsouaci
but allegorithmic is working on that...
Even though we are indeed working on improving performance, there are currently studios working on projects with 200+ udims assets in Substance Painter and loving it
We'll have good news to share this summer for VFX look dev artists.