Good Job! I like it. it almost looks like her. I m waiting for the final result. This is the link of my work if you have time and look at it, i will be happy. http://polycount.com/discussion/194274/riot-creative-contest-2017-character-art-ekko/p1?new=1
Just wanted to update everyone that the new voting thread for May and June is now up here: http://polycount.com/discussion/186388/monthly-environment-art-challenge-concept-thread-may-june-2017#latest So please drop by and vote or add your own concepts for the next Challenge!
Hey guys and girls, I'm currently doing the iAnimate Games Workshop and I'll be posting some of my stuff here. Feel free to comment on it. Old WIP of a Combo Attack, I'll upload the final version when I get to render it out: [vv]118753857[/vv] Unrelated exercise I did. I realized the other day I never did a walk to run.…
Update Hey Polycount :D This is my venom im doing for gameartisans comicon challenge, I thought i would post my process over here as well so I can get more feedback from different ppl. The Idea behind this venom is that its his final stand he has just been hit by a Anti Symbiote Matter bomb and one more direct hit venom…
Hey guys, I have installed yesterday 3ds Max, but since the first time makes a strange problem with the viewpoint layout, it does happen with all views, I unistalled it and installed it again but happens anyways... the problem is: the views "don't exist" and is like they don't "respond" since I open the program they don't…
I have problem with output Gamma with baking textures. Gamma correction is OFF 1. If i bake first model - i have good normal maps 2. If i render second model - and have overexposure normals! In the same scene.. (I don't change settings!) And.. now if i want to render first model i have same overexposure texures like in…
Hey all, need a little guidance on this issue. While unwrapping an object I noticed a issue on all of my inset window pieces. The Problem in question: As you can see there is my UV layout on the right and the model to the right. I am getting a weird pinch on those inset windows in. I'm just looking for a nice clean texture…
Hey everyone! :) I am trying to bake some normal maps for my low poly grenade, using my high poly version. On the first picture you can see my high poly version. And on the other picture you can see my low version. The results I am getting are not that satisfaying. The edges on the low poly after baking and assigning the…
Helloooo,long time running pain... Is there actually any baking software handling alpha transparency ? I need to bake tiny planes with an alpha (a round gradient) onto some other mesh. I have sort of automated the process to render a top camera over a UV meshOne render per uv element, per texture type, then composite all…