Hey guys and girls, I'm currently doing the iAnimate Games Workshop and I'll be posting some of my stuff here. Feel free to comment on it.
Old WIP of a Combo Attack, I'll upload the final version when I get to render it out:
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Unrelated exercise I did. I realized the other day I never did a walk to run. It's kinda poop, but it's a start:
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Here's my very first assignment with iAnimate in Games Workshop 1. This version isn't finished, but I won't bother uploading the final one as it's not something I'd put in my demoreel:
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Finally here's a run cycle WIP:
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Replies
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Working with cameras are great, but they can make you animation look bad if shot wrong.
If you really want to sell that impact and make it seem powerful:
-Shoot the whole sequence on the first camera(from start to when the guy is hit)
-Then cut and play that last strike a second time from a closer angle.
It might sound strange at first, having the action play twice. But it will give a much stronger impact. Give it a go and keep it up :thumbup: