You can't weld verts across separate objects. Even if you could, the original position of the mesh before the wrap is what would likely be what's used for the weld. This would probably give you some unexpected result, like verts flying off somewhere else.
You can't weld verts across separate objects. Even if you could, the original position of the mesh before the wrap is what would likely be what's used for the weld. This would probably give you some unexpected result, like verts flying off somewhere else.
Yeah thought so, figured out a work around anyway.
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