Helloooo,
long time running pain...
Is there actually any baking software handling alpha transparency ? I need to bake tiny planes with an alpha (a round gradient) onto some other mesh.
I have sort of automated the process to render a top camera over a UV mesh
One render per uv element, per texture type, then composite all maps, padding...blabla.
It's long, and it works only because i bake on flat elements.
Painting in substance is not relevant.
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