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Problem with Normal Maps baking in Maya 2017

polycounter lvl 7
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RedlChris-_- polycounter lvl 7
Hey everyone! :) I am trying to bake some normal maps  for my low poly grenade, using my high poly version. On the first picture you can see my high poly version. And on the other picture you can see my low version. The results I am getting are not that satisfaying. The edges on the low poly after baking and assigning the map are really ugly. Do you know how I can handle those?
Greets
Christoph

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