Hey everyone. Out of shame, I wasn't going to post this, since 99.9% of you guys absolutely dwarf my skill when it comes to modelling, but I thought maybe someone out there could possibly learn something. Disregard my sleepy/half intoxicated rambling. Most of the modelling and work in this is very very sloppy, so sorry >_<…
Hi there, If anyone's played ROSE Online before, I can present you a USMC gear that I'm trying to make for this game. Unfortunately there are no tools for exporting/importing bones to the client so currently I have no idea when I will be able to create the actual uniform (as it needs bones). However, in the meanwhile I…
Latest Update: Original Post: Hi, I probably should have posted this at the beginning of the project. But here I am now, asking for feedback, for my WIP scene. I decided to do this scene because I wanted to try out foliage, as I have done it only once or twice earlier. As I am not a character artist, I will probably not be…
Circuits and Shields (http://circuitsandshields.com) is looking for a skilled UI Artist to complete the re-design of our in-game HUD. We have an old complete version that doesn't quite contain all the elements we need, so we've made new wireframes that are done but still need graphics, colors, etc. Your job will be to come…
Hey, It took me a bit longer than i thought to get this one done (haha, this always happens) and eventhoughshe still needs more work im sure I figured its a good time to get some feedback on her. Oh yeah, the colored drawing aint done yet, so... ahem, yeah.. but its getting there One big problem I had with this is that the…
So I have trouble merging 2 normal maps together in Designer. I have 2 normal maps, 1 baked from high poly (no cage) and one detail normal map blended from multiple material instances. I'd need to combine the two in order to add the detail normals to the base, but dependless of mode the result from normal combine node…
I wanted some C&C on this model. It is actually finished, but I might change somethings if it is concerning the texture/specular/normalmap. The model was made for a project of http://www.apollostudio.nl. And if everything goes as planned you may expect more pics in the near future (but god knows what can happen). Well let…
I don't like to animate without a story or character, and I can't do it without something written, so I figured I'd do my whole creative process when creating a character (or in this case a set of animations) in this thread just for the fun of it. I haven't decided on a rig yet, or even a name for this hypothetical…
Good day to
anyone who reads this! First of
all, I'm terribly sorry if questions like mine already been asked here, but
I’ve read the Wiki and find no answers I was looking for. I'm not
claiming to do a main character of a AAA story driven game. Making generic
monsters for some decent action rpg or rts would make me happy…
Arrowhead the team behind Magicka, The Showdown Effect, Gauntlet and Helldivers are now seeking multiple artists to work on an upcoming project unlike any of our others. Were now taking the next step with the studio and raising the bar of quality in our games, while retaining all of the Arrowhead spirit and core…