Hi all, My name is Devon Chiu. I am a 3D artist specialized in 3D concept and production for games. Besides 3D concepts, I mainly specialized in hardsurface prop, landscape and vegetation production for real time application. Besides a few work samples below, you may find out more about my work through:…
Hi guys, while I've been busy with working at a new position at EA, I've managed to put some time aside to begin working on some new projects to enhance my portfolio as a World Builder / Environment Artist. These two scenes are both WIP at the moment, but looking forward for some input or any word so far, as I can get…
Hey I heard as of today that most of the uk is now on google street view. This could make pretty cool environment art reference material? or is that not legal? for example heres my local town hall and library…
Hi there, Working on this concept environment that CDPR released a little while ago for Cyberpunk 2077. I've not really worked on just a small detailed interior project before, and this seemed like something fairly straightforward that I could turn around in relatively quick fashion, but it also has a couple of interesting…
Hey guys! I'm currently working on an environment that is set under the ground in a catacomb/cellar. I want to make roots come down from the cieling and cling to the walls and pillars in the room. I'm looking for a way to avoid modelling every single root in Maya and placing them on the exact correct spot in Unreal…
Hello, I've recently graduated from university and wanted to do a completely fresh portfolio as alot of the work I did on the course isn't up to par. Tried looking around the internet for people who have also graduated to have a look at their portfolios but all I find are people who have already got jobs so it's hard to…
EDIT: Video I made to show my progress and share a bit of my workflow: https://vimeo.com/189564354 Hey polycount! I've been lurking these forums for a long time, finally decided to put myself out there and start posting. Here's a project I'm working on. I wanted to practice modeling modular assets and create a SciFi…
Classification: Freelancer Department: Art Reports to: Art Director Start Date: December 2016 Position Summary: Model, texture, and create a single scene focusing on
a specific interior location – concept art will be provided from which to
create the scene. Required Qualifications: ● A link to your portfolio ● Knowledge…
This is my latest project that I've been working on. It's a simple little desert scene in UDK and it's the first attempt I've made at making an environment in UDK. This is by no means finished. There are still some rough structures that haven't received the proper care and attention they deserve, a couple models that are…