For the textures for
the polygon models I created simple textures as the models where not very
complex. The barrel is the first image below and is a simple cylinder in
yellow, then the extruded edges are in a dark grey. The table is also a simple
wood texture with a lip on the edge to create the illusion of a lip…
Hey, these are a bunch of textures done for my UV Mapping/texturing class. I'm not doing so great, I've got C's on everything so far, so I was hoping for some critiques. - This was done for an in class test. We had 4 hours to texture a cottage. (I actually ran my time down to 3 cause I had to run home to get my Waccom pen.…
I recently had an idea, but I'm not sure it's very usefull or even clever. Here is the deal : when you texture sphere-like objects, there is a large loss of texture space due to polar tris, and distorsion. So I thought : why not model a sphere from a box, and make each side of the box cover the entire texture space. The…
Hi guys. I've been working on some rolling stock for a train sim and I started thinking about the truck and wheel textures. The dev docs suggest something along the lines of a single 512 texture for the trucks and wheels. In turn, I started thinking about using a 1k texture with 4 different truck and wheel set textures.…
Note: Can skip my needless rambling, pics below. Its been a while since I've had anything to post up online for critique, however in the past 6 months I've probably done more game-art than I had in the entire 6 years prior. Last spring I decided to talk my friend into having me create the mod 'MIDEAST CRISIS 2' for him,…
Hi, I'am a texture artist and i create unique expertly made, seamless turnkey textures. I have experience with AAA game projects, so my textures are primarily suited to cutting-edge 3D games. All my textures are hand-modelled. Modelling is a time-taking process, but the result you get is worth it. The major advantage of my…
You could still use one material/texture and reuse it on different house meshes. You can tile in one dimension by having the subtexture as a vertical/horizontal strip in the texture. The reason I advised against it was performance impact, multiple textures for one is going to cause additional draw calls from the state…
Is it possible to use texture blending or multitexturing in maya with a cgfx shader? So far, I figured out that I could use the layered texture node to blend between two textures, but all the tutorials Ive seen, have then put the output on a lambert material, and I want to use a Cgfx shader... does it makes sense? I tried…
Greetings all! I have been taking some time to practice hand painting textures and making tileable textures out of them. Here's two textures I have done recently, I will be doing a rock texture next to keep practicing my hand painting techniques. The wood texture is a combo of zbrush and photoshop picked up from Jeff…
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