I'm working on this female character for a class, and I'm stuck. I'm having trouble especially with the torso topology (the breasts) and the overall shape. Here's what I have so far:
Back again! Heres my character design for the blizzard contest. He is meant to be a npc found in the WoW world. I imagine him as an old martial artist master who has returned to his secluded village in the swamplands. Feedback is greatly appreciated! Thanks!
I plan to make a monk type character for my University FYP. I've only sculpted the torso and arms as he will be wearing baggy trousers. I haven't added any skin details either just yet im looking for feedback on the form. Thanks
Hi guys, Here's a character that I've been working on, and I was hoping to get some feedback on her. All suggestions and critiques are welcomed. Oh, and I plan on fixing the clipping of the dress and leg armor when I pose her. Thanks, (n_n)b
Hi guys! This will be my first character. I would love some critiques before I finalize some parts and then make a game res model to throw into Unreal. Here is the concept art from Chan筱 Here is where I'm at so far.
Was looking through a bunch of concepts and was really liking the stuff from the dishonored dlcs. Wanted to do a character to fit that theme and work on texturing. I'd like to get her lowpoly'd and into Marmoset. Here's the high. And some polypaint to help flesh her out a bit.
Thought i'd try my hand in character modeling for once. Here's the base sculpt: and here's a clothing concept based off of the sculpt. not sure what to do with colors though... Also he looks a little bit Egyptian, i am thinking that i want to drift away from that department. what do you guys think?
Hey man, it is great that you have moved on from being a lurker! I can say right of the bat you are missing any info about you on the about page and no resume. You need that information to say something about you, no one will take your portfolio seriously, if you do not yourself give it some pretty standard stuff when it…
I was wondering what are the current quickest / best result methods for creating game hair. Also is there any third party software that can create variations of hair for a character? Thanks!