I'm working on this female character for a class, and I'm stuck. I'm having trouble especially with the torso topology (the breasts) and the overall shape. Here's what I have so far:
I know it's a little dated, and I'm not sure what the users here think of it (I just signed up, hello everybody) but the Joan of Arc tutorial will take you through some good steps in developing the body.
I know it's a little dated, and I'm not sure what the users here think of it (I just signed up, hello everybody) but the Joan of Arc tutorial will take you through some good steps in developing the body.
Yeah, that's the one I'd been following. I had to change my approach tho, because the reference I was using wasn't anatomically correct, so a lot of my issues with the mesh stemmed from that initial problem.
Scrapped the old one, started over. Tried to reference the topology I've seen from Andrew Hickinbottom and Jessie Sosa. This process is working better, but she still seems flat, and her boobs seem fake. I'm stuck because I don't know how to fix those problems without compromising good edge flow.
I saw this last night, and didn't want to be the first to respond as I'm not well-versed in characters.
But...
For one, you have a lot of divisions in the back but none of the edges are really helping to define her form. Things are very blocky and flat, especially in her back and neck.
As for the breasts, the problem is that yours are small little cones, coming forward to a point. The shape of actual breasts needs to be looked at more to capture the right feeling. The key notes to take away here are that the nipples point outward, not forward, and that the breasts rest on the ribcage.
One of the first things I might recommend you do is create a rough proportional guide (eg in Photoshop): how many heads tall, then create a handful of key horizontal lines/guides that indicate landmarks like the tops of the shoulders, nipples, navel, crotch, knees, ankles. I really like this page for female topology, not exactly a tutorial, but a good breakdown: http://www.cgarena.com/freestuff/tutorials/maya/beauty/index.html
I saw this last night, and didn't want to be the first to respond as I'm not well-versed in characters.
But...
For one, you have a lot of divisions in the back but none of the edges are really helping to define her form. Things are very blocky and flat, especially in her back and neck.
As for the breasts, the problem is that yours are small little cones, coming forward to a point. The shape of actual breasts needs to be looked at more to capture the right feeling. The key notes to take away here are that the nipples point outward, not forward, and that the breasts rest on the ribcage.
One of the first things I might recommend you do is create a rough proportional guide (eg in Photoshop): how many heads tall, then create a handful of key horizontal lines/guides that indicate landmarks like the tops of the shoulders, nipples, navel, crotch, knees, ankles. I really like this page for female topology, not exactly a tutorial, but a good breakdown: http://www.cgarena.com/freestuff/tutorials/maya/beauty/index.html
Thanks for the link, that's actually just what I needed for a good reference. The biggest problem I had (aside from proportion issues and overall blocky form) I don't have good reference of good topology
Replies
Check out the Wiki.
Body Topology
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/body3.php
Yeah, that's the one I'd been following. I had to change my approach tho, because the reference I was using wasn't anatomically correct, so a lot of my issues with the mesh stemmed from that initial problem.
Here's the updated model:
But...
For one, you have a lot of divisions in the back but none of the edges are really helping to define her form. Things are very blocky and flat, especially in her back and neck.
As for the breasts, the problem is that yours are small little cones, coming forward to a point. The shape of actual breasts needs to be looked at more to capture the right feeling. The key notes to take away here are that the nipples point outward, not forward, and that the breasts rest on the ribcage.
http://www.autodestruct.com/images/boob_physics01.jpg
thanks for the help. The ref will actually come in really handy. I'll try to make better use of the topology in her back and neck as well
Thanks for the link, that's actually just what I needed for a good reference. The biggest problem I had (aside from proportion issues and overall blocky form) I don't have good reference of good topology