Was looking through a bunch of concepts and was really liking the stuff from the dishonored dlcs. Wanted to do a character to fit that theme and work on texturing. I'd like to get her lowpoly'd and into Marmoset.
Here's the high.
And some polypaint to help flesh her out a bit.
Replies
JadeEyePanda: That's exactly what it is.
Tits, erroldynamic: Thanks. I was trying to make it look like she's had a rough life, hopefully it comes across.
slosh: Yeah, it's MD with an alpha applied.
future-fiction: Thanks bud. Here's a link for matcap if you want to play with it yourself. I just toned down the reflections a bit. It comes with a few different varients. I like the quad version.
http://luckilytip.blogspot.com/2012/08/zbrush-custom-matcap-9.html#.VM0_7_mJtVI
X³²Lapis JayCool: Thanks guys.
If anyone's interested I can put up a video on how I do scarves and cloth wraps. it's nothing crazy though.
but on a serious note, only if its not too much trouble for you
but on a serious note, only if its not too much trouble for you
What were you recording with? I myself use OBS and it's really good. No lag and the recorded files aren't big at all.
Not super sure on how I feel about that armor though. It's very nicely detailed, but all of it is pretty evenly detailed. Maybe build in a few large areas of "rest" to space out sections of high detail sculpt. Let's the eye drift more naturally around the figure.
The change with the hair was mainly because EVERY sci-fi/punk girl has that same haircut now haha.
Thanks for the feedback.
Still playing around with shapes. Probably going to do another concept pass on the shoulders to go for a more interesting silhouette. It's getting a bit blobby but I'll fix that when I finalize the armor.
I'm really loving the armor, and the overall style of the character! Can't wait to see more
I think I'm gonna stay with the hairstyle since it got such a strong reaction when I removed it haha. It's a bit played out but it fits the character well enough.