Hey guys, just have a quick question for ya. I have a wall in my UE4 scene that I made a substance texture for. The walls are modular so when I place them next to each other the pattern of the tiling texture is easily visible. To fix this, is it best to make a 2nd version of the texture with different parameters and then…
i am trying to create a texture for my character where his hand and arm look extremely hot (molten lava is the best descripyion i can think of). I want it for diffuse but the character will also have a Spec map, i also want it to cool down as it travels up the arm,any suggestions. Included below my early testings and the…
Imagine 2 player split screen... with no split screen, this patent alternates screens for each player using shutter glasses and a normal 3D TV, there's also talk about separate headphones built into each pair of glasses. Although it'd probably be cheaper and smarter just to get a 2nd tv (not really an option for most…
Our studio is at the right place in our schedule to upgrade Max. We've been using 2009, but we need at least 2010 so we can use the latest FBX (2009 iasn't supported any more). I'm curious about others' experiences with the latest release. 2012 is on its 2nd service pack... does it seem fairly solid, or is it worse than…
I haven't read the whole thread, don't have time to, so this might have been covered already. Studios look for a level of performance not necessarily titles under your belt. If you portfolio looks like someone who has 2 years of experience then you will get noticed even if you haven't worked a day in your life on a title.…
This isn't strictly art, mostly coding, but I've been fiddling with UI stuff recently. So, I'll go through these chronologically... First off was a sort of vertical tabstrip thing I made. There are a few more videos of this, at varying stages of development. Not really a lot of difference between them unless you know what…
First, we here at Riot Games would like to thank the hundreds of artists that submitted entries to this contest. We were blown away by the wide range of content that this incredible and passionate community created for this event. As you can imagine, judging this contest was very challenging due to the volume of very…
Besides the 2nd floor and center fountain piece being plane (probably cause of this comment:"before I apply the same design to the rest of the environment.") Other than that, i really like the fancy look of this, hope to see some more variety maybe? hanging 'red' curtains or something to break up all the stone.(not an…
You have to scale the selected areas of the UVs in one dimension (or use automatic 'relax' tool) Your 2nd question is regarding texel density which is a topic on its own. The short answer: is is not wrong per se but it might be wrong per definition if you or someone defines that each objects needs a constant texel density.…