Hey guys, just have a quick question for ya. I have a wall in my UE4 scene that I made a substance texture for. The walls are modular so when I place them next to each other the pattern of the tiling texture is easily visible. To fix this, is it best to make a 2nd version of the texture with different parameters and then vertex paint certain areas for variation?
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Any advice on what you would do in this situation to break up the pattern would be greatly appreciated.
Thanks for your help!
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