Hey guys, just have a quick question for ya. I have a wall in my UE4 scene that I made a substance texture for. The walls are modular so when I place them next to each other the pattern of the tiling texture is easily visible. To fix this, is it best to make a 2nd version of the texture with different parameters and then vertex paint certain areas for variation?
Any advice on what you would do in this situation to break up the pattern would be greatly appreciated.
Thanks for your help!
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