i am trying to create a texture for my character where his hand and arm look extremely hot (molten lava is the best descripyion i can think of).
I want it for diffuse but the character will also have a Spec map, i also want it to cool down as it travels up the arm,any suggestions.
Included below my early testings and the 2nd image is a pic i found on google and would really like to create something similar to his horns.
Replies
personally i'd recommend just ditching the translucent shader and using a more standard one, since it seems that this glowing armour segment is an integral part of your character design, I'd focus on getting that working rather than worrying about a subtle shader effect.
If its for a render, you could duplicate the hand and turn the duplicate into a light emitter (there are tutorials in the max help to do this)
Hell, if it's for a render you could just post process it in photoshop.
For in game you might already have problems getting that shader to work, and it might again be easier to duplicate the geo and make the hot effects on the duplicate, or use particle effects for heat haze.
Rick- it is an in game model(4900 tri's inc.weapons).
I have posted a couple of pics,still very much a wip on the texturing.Removed Transculcent shader and gone with just diffuse,bump and self illumination.Relatively new to shaders etc and really aiming on making the model look as good as i can,however i am always keen to try and implement new stuff to my modelling and texturing.Using basic 3 point light setup that still nedds tweaking.The legs(yet to be done)also pose a problem for me-i want a fur/hair look,so far just laid basic colour but interested in your thoughts on best way to create fur/hair.