Hello everyone, We're a passionate indie team that has been developing an RPG Fantasy game for about a year now, and we're on the lookout for a talented artist to join our journey. This is a passion project with plans to launch on Steam, and like the rest of us, you'll be earning a share of the revenue—making it a RevShare…
Hello all fellow polycounters! Many of you who had met me during the Seattle polycount meet up might remember my ramblings of what im about to explain. Historically many of the great master artists worked in small tight workshop niche's often referred to as ateliers, roughly translated it is a studio that teaches classical…
To preface this “article” : Everything stated here is totally anecdotal, as in, based on my own experience and what I observe\talk\learn through other professionals. It DOES NOT necessarily represent my current employer views nor i speak on their behalf, this is opinionated and seen through the glasses of my own individual…
This is a bit bigger then yours, but it's about 5 or 6 inches tall. Scaled to the spider man and the 9 inch boba fett. It's a alien head I created for class a few years ago, I want to go back and redo it though it was fun but I was rushed for the details and stuff. Aluminum wrapping paper ball for center of his head and I…
Hey people, im a compositing artist. i have 3 years of experience. i worked mostly on tv commercials and some local netflix shows and some movies. i live in Istanbul. but in couple of months i will move to berlin, germany. and the thing is, i dont want to do compositing anymore. im doing some 3d work at home in my spare…
i want to make a car race scene using craft director studio for 3ds max and i made 4WheelExt rig and made a spline then added it as the path constraint of the target mesh..after pressing record the target mesh goes along the path and the car rig follows..but after some time the car cant keep up with the target mesh so it…
I'm about to rip my hair out here, figured I'd try actually asking for help rather than self-imposed baldness. I'm working on a personal project right now (in 3ds Max), got the concept model right where I wanted it yesterday and started working on it's final replacement. Getting my edge loops in for Turbosmooth to round…
Hello I started out doing a 2 year 3d school in denmark which landed me a fulltime job for about 2 years doing architectural renderings, using 3ds max, vray, photoshop and zbrush. I then wanted to move beyond buildings into more zbrush stuff. I then whent to vancouver for 1 year doing vanarts vfx school making me very…
I have just purchased the book "Stop Staring: Facial Modeling and Animation Done Right" and am very pleased with it so far. I was wondering if any of you knew whether the types of interfaces that are setup for animating faces in chapter 12 can be made in 3dsmax? I would imagine that they can I am not familiar enough with…
It could be - just depends on what you choose as your light source! If you wanted to have a really weak light source, or just rely on the reflected/ambient light, then yeah, the light would be "softer". The highlights would mostly go away and you'd have less contrast. Kind of like if you lit a 3D scene with just a low…